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Enemies with Thought Control are widely regarded as being the most infuriating variant of psionic enemies to fight, either because they use Neural Overload or the dreaded Bilocation, summoning an enemy that is invincible against conventional attacks, has a very low AP cost for attacks, and deals massive irresistible damage against characters that do not immediately run away for several turns, on top of body-blocking characters and triggering laid traps with no consequence.Azuridae beetles hit hard for early-game characters, especially when in groups where they gain access to more powerful abilities, but it gets worse when you face the Azuridae Goliathus, a far larger, far more armored and far more deadly variant of the psi beetles that deals incredible amounts of damage with even deadlier abilities at its disposal, while starting every combat encounter with Pseudo-Spatial Projection, allowing it to dodge a large amount of initial attacks until all the clones are dispelled.Demonic Spiders: And how! The game does not pull any punches when it comes to deadly enemies, often forcing you into unconventional tactics to deal with them.Whether you're going "Tin Can", long range sniper, Psionics or anything in-between, you need to have a clear goal in mind for the endgame of your character and be aware of your limitations more than any other CRPG. On the higher difficulties, this is enforced, and it's difficult to progress past even the early game without managing to construct a gameplan and the knowledge necessary to enforce it. Every single build a person makes has to be smartly made to even survive the midgame, but following that the rest of the game is rather susceptible to multiple different buildpaths and an unoptimized character. Complacent Gaming Syndrome: On lower difficulties, this is somewhat downplayed.
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